Lately I have been doing a lot of work with organizations on Portfolio Management. I needed to create a fun game to give an introduction to the challenges of an Agile Portfolio without being overwhelming. In April 2011, I attended the Agile Game Incubator at Agile 2011 and utilized the PLAID technique that Mike and Don taught us. This framework was extremely helpful for focusing me on my objectives and building a solid game.
I have been reading the book [amazon ASIN=”038552904X”]Fierce Conversations[/amazon]. It has helped me to have a much more direct approach to difficult conversations, especially the ones that you really want to put off because they are so uncomfortable. Recently at Integrum we have been undergoing a lot of deep, radical change, more about that in a later post. This has required me to have some very honest conversations with my entire team, much of it unpleasant.
On November 22nd I officially became a Certified ScrumMaster (CSM). I went to my CSM training with Michael Vizdos. I was surprised at what I was able to learn, and the level of conversation was much higher than I had anticipated. To put things in context, we have been using Scrum at Integrum for over 4 years, we have had multiple other CSMs and a CSP on staff, so I figured that I’d heard it all before.
Invalid Binary. Gee thanks Apple for that insightful, descriptive message. Surely with all your advanced binary scanning, static analysis, Application Uploader, etc. all you can give us is a most unhelpful “Invalid Binary”? If you are suffering from “Invalid Binary” issues, and have done everything short of sacrificing small farm animals, try this trick. If your Entitlements.plist file was generated with an version of Xcode prior Xcode 3.2.3, remove Entitlements.plist and regenerate it using Xcode 3.